Here are the five biggest changes I've ever seen.


Franchise model is streamlined.


This is where the player chooses a team game mode and then acts as a player, coach or boss. So, you can call this week or further manage this franchise. Week to week, players participate in internships, where they learn the opponent's favorite works and learn how to use them. It gave Madden the exercise to choose more focus. On the main franchise screen, there is an "improvement team" option that allows players to trade and quickly assess the strengths and weaknesses of their team. Players can also manage their practice teams to help them strengthen the depth of the team.


Players can do a lot in the early Madden game, but this year's release simplifies how players can progress through the game. Depending on your settings, playing a soccer game in Madden can stretch for more than an hour, so there are more tools to speed up. The most important change is the moment, the player in the game's big time control team, the rest is the simulation. In the red area or other important occasions, players can get control in the critical third key period. It's like Madden's answer to NFL RedZone Buy Madden 17 Coins. Players can usually complete the game in 15-20 minutes. But if you want better control, you can also choose to work only on offense or defense. Choosing the "Super Simulation" option and jumping forward is much easier.


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Added May 11 '17, 11:42PM

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