Upcoming online game No Man's Sky takes things one step further by  procedurally generating entire planets for you to explore. Every planet in the  game will be unique, featuring various different environments and topographical  combinations. The developers are even claiming that each planet's indigenous  flora and fauna will be procedurally generated and entirely unique to that  world. The potential for amazing combat and exploration mechanics in such a  system is staggering, especially when you consider that the plan is to throw these planets into a persistent online universe. When you explore a planet, that  will reportedly affect the online database for other players to see. You could  perhaps find someone's crashed ship or stumble upon a forest someone burned  down. Of course, this also means that if anyone decides to draw lewd things in  the sand, then you'll also have the misfortune of seeing that masterpiece, but  I'll gloss over that downside for now!

If Star Citizen hits its $41 million US stretch goal, then Cloud Imperium  promises to put together a special development team dedicated to producing  similar procedurally generated planets for players to colonise. Inspired by the  rampant popularity of Minecraft, the MMO development team at Trion Worlds is set  on making a similarly blocky voxel-based MMO called Trove. The title will  reportedly blend handcrafted content with automatically generated zones to  create a unique gameplay experience. And let's not forget Love, the fully  procedurally generated MMO created by a single developer in which even the  artwork is procedural. It has no core quests or content; instead, the player's  journey is shaped by the actions of other players. With so many big games on the  horizon incorporating similar gameplay, it's clear that procedural generation  will play a big part in our gaming future.

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Added Mar 10 '17, 06:53AM

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