As a Summoner most of your attribute are going to be Intelligence (INT) simply because this increases magical damage at
Dofus Touch Kamas. You should be placing all your attribute points into this stat as the benefits of INT outweigh the defensive benefits associated with Vitality or perhaps the extra MP from Piety. Unfortunately SMN shares its attributes with Scholar so it will be difficult to play both well.
With equipment however, you could consentrate on more stats than merely INT. Attack Magic Potency, Determination, Critical Hit Rate and Spell Speed are definitely the main stats to take into consideration in addition to simply boosting INT. With the exception of Determination, names of the attributes are self explanatory using what they do. Determination will enhance the amount of harm dealt by all attacks and the level of HP recovered when healed. It is not yet known whether that is better than attack magic potency to improve your damage so for the moment it is best to get a mix.
The essential thing to note is always that I never spent time completing the primary story missions at 50. I love a number of FFXIV's qualities, by reviewing the social features to its compelling world. I have many days spent in its world, and the majority of time has been spent obtaining new gear, leveling jobs, adventuring, and spending time with friends. Unlike many players, I don't care much because of its story, ultimately because of how long-winded it can be.
This weekend I spent never ending hours trying to plow through the principle story missions. Truthfully, a lot of it can be menial, sending from person to person before the arduously slow cutscenes. A couple in the quests are great, and several grant fantastic rewards like valuable materia. The quests which require completion of dungeons with 80/90 item level requirements are quite possibly the most frustrating. I must have run The Stone Vigil (Hard) at the very least 7 times only to get my item level up to 80. Today I will should grind my high to item level 90 to be able to finish the ultimate 2.55 objectives. I'm fortunate that I employ a DPS at 50, because I can't imagine tanking several of this content in this little Paladin with my inadequate gear
icarus gold.
Some in the skills and traits actually treat each other. Parry is a crucial part of damage mitigation using the Dark Knight, unlocking to be able to reduce an enemy's damage by 10% with Reprisal every half a minute, but Enhanced Dark Dance tosses evasion on Dark Dance when popped. As a result, the Dark Knight may evade another panic attack that could are already a parry, triggering Reprisal.
The Wall