As a Summoner much of your attribute will be Intelligence (INT) simply because this increases magical damage at Dofus Touch Kamas. You should be placing all your attribute points into this stat considering that the benefits of INT outweigh the defensive benefits associated with Vitality or extra MP from Piety. Unfortunately SMN shares its attributes with Scholar so it's difficult to play both well.

With equipment nevertheless, you could give attention to more stats than only INT. Attack Magic Potency, Determination, Critical Hit Rate and Spell Speed will be the main stats to take into account in addition to simply boosting INT. With the exception of Determination, what they are called of the attributes are self explanatory of what they do. Determination will improve the amount of injury dealt by all attacks and the level of HP recovered when healed. It is not yet known whether this can be better than attack magic potency to improve your damage so for the moment it is best to invest in a mix.

The thing to note is I never spent time completing the leading story missions at 50. I love many different FFXIV's qualities, looking at the social features to its compelling world. I have many days spent in its world, and quite a few of time has been spent obtaining new gear, leveling jobs, adventuring, and getting together with friends. Unlike many players, I don't care much because of its story, primarily due to how long-winded it's.

This weekend I spent hours and hours trying to plow through the leading story missions. Truthfully, a lot of it truly is menial, sending via person to person while you're watching arduously slow cutscenes. A couple in the quests are entertaining, and some grant fantastic rewards for example valuable materia. The quests that need completion of dungeons with 80/90 item level requirements are probably the most frustrating. I must have run The Stone Vigil (Hard) no less than 7 times to get my item level up to 80. Today I will ought to grind my in place to item level 90 so as to finish the ultimate 2.55 objectives. I'm fortunate that I use a DPS at 50, because I can't imagine tanking many of this content on my small Paladin with my inadequate gear icarus gold.

Some with the skills and traits actually treat each other. Parry is a crucial part of damage mitigation using the Dark Knight, unlocking the cabability to reduce an enemy's damage by 10% with Reprisal every half a minute, but Enhanced Dark Dance tosses evasion on Dark Dance when popped. As a result, the Dark Knight may evade a panic attack that could are actually a parry, triggering Reprisal.

The Wall

No comments
You need to sign in to comment

Post

Added Jan 24 '17, 10:04PM

Rate

Your rate:
Total: (0 rates)